﻿// ----------------------------------------------------------------------------------
// Sample Code from Fernando Machado Píriz's blog: http://fernandomachadopiriz.com
//
// <copyright company="Fernando Machado Píriz" file="AssemblyInfo.cs">
// Copyright (c) Fernando Machado Píriz. Distributed under FSF's GPL v2. </copyright>
// ----------------------------------------------------------------------------------
// This code and information are provided "as is" without warranty of any kind,
// either expressed of implied, including but not limited to the implied warranties
// of merchantability and/or fitness for a particular purpose.
// ----------------------------------------------------------------------------------
using System;
using System.Reflection;
using System.Resources;
using System.Runtime.InteropServices;
using System.Windows;

[assembly: CLSCompliantAttribute(true)]

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Giving a Presentation")]
[assembly: AssemblyDescription("Extensible application to change settings and perform actions while delivering a presentation")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Fernando Machado Píriz's blog (http://fernandomachadopiriz.com)")]
[assembly: AssemblyProduct("Giving a Presentation")]
[assembly: AssemblyCopyright("Copyright ©  2010, Fernando Machado Píriz")]
[assembly: AssemblyTrademark("Released under GNU General Public License version 2 (GPLv2)")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// In order to begin building localizable applications, set 
// <UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
// inside a <PropertyGroup>.  For example, if you are using US english
// in your source files, set the <UICulture> to en-US.  Then uncomment
// the NeutralResourceLanguage attribute below.  Update the "en-US" in
// the line below to match the UICulture setting in the project file.

//// [assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]

[assembly: ThemeInfo(
    ResourceDictionaryLocation.None, // where theme specific resource dictionaries are located
    // (used if a resource is not found in the page, 
    // or application resource dictionaries)
    ResourceDictionaryLocation.SourceAssembly)] // where the generic resource dictionary is located
    // (used if a resource is not found in the page, 
    // app, or any theme specific resource dictionaries)

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.2.*")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]
[assembly: GuidAttribute("09FF33E2-A000-4026-9D88-EF3A9218EC93")]
